Technical leader with 20 years in tech, specializing in high-performance multiplayer infrastructure and distributed systems. I've shipped titles played by millions worldwide.
Site Reliability Engineer
Built and operated The Division 1 global bare-metal game server infrastructure supporting millions of players.
Senior Site Reliability Engineer
Built and operated The Division 2 game server infrastructure supporting millions of players. Implemented hybrid cloud/bare-metal solution.
Solutions Architect
Implemented Avatar's cloud native infrastructure and reduced deployment time from weeks to minutes through innovative Start-And-Discard workflow.
Technical Architect
Architected Scalar's multi-cloud platform infrastructure, implemented a Zero-Trust service layer, and designed GPU-powered serverless platform.
Technical Director
Led development of Rennsport, an ultra-realistic racing simulator and designed it's multiplayer infrastructure.
Led the development of We Will Be Gods, a massive scale online MOBA game. Built and managed 3 teams, designed the a multi-cloud infrastructure and established new branch office.
Designing and implementing scalable game server architectures supporting millions of concurrent players
Multi-cloud solutions with Google Cloud, AWS, and bare metal hybrid deployments
Building and coaching high-performance engineering teams
Infrastructure as Code, CI/CD pipelines, observability, and zero-downtime deployments
Go and Rust expertise for high-performance services, identity systems, and backend infrastructure
24/7 game operations, monitoring, scaling, and incident response at global scale
19+ years of engineering excellence
Cult of the North
2024 - Present • Leading the teams behind We Will Be Gods, a massive scale online MOBA
2024-2024 • Mlti-cloud infrastructure for We Will Be Gods
Rennsport
2022-2024 • Led the development of Rennsport, an ultra-realistic racing simulator
Ubisoft
2021-2022 • Multi-cloud platform infrastructure for Ubisoft Scalar
2020-2021 • Avatar: Frontiers of Pandora cloud native infrastructure
2016-2020 • The Division 2 hybrid cloud/bare metal infrastructure
2014-2016 • The Division 1 global bare metal infrastructure, 1000s of nodes
Trento Rise
2013-2014 • Full stack development and infrastructure automation
Wildix & Others
2007-2012 • VoIP systems, Linux infrastructure, network engineering
After two decades in tech and a decade in gaming, I help studios overcome technical challenges and ship successful multiplayer titles.
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