Ship Multiplayer Games
From Vision to Reality

Technical leader with 20 years in tech, specializing in high-performance multiplayer infrastructure and distributed systems. I've shipped titles played by millions worldwide.

Featured Projects

Tom Clancy's The Division 1

Site Reliability Engineer

Built and operated The Division 1 global bare-metal game server infrastructure supporting millions of players.

Tom Clancy's The Division 2

Senior Site Reliability Engineer

Built and operated The Division 2 game server infrastructure supporting millions of players. Implemented hybrid cloud/bare-metal solution.

Avatar: Frontiers of Pandora

Solutions Architect

Implemented Avatar's cloud native infrastructure and reduced deployment time from weeks to minutes through innovative Start-And-Discard workflow.

Ubisoft Scalar

Technical Architect

Architected Scalar's multi-cloud platform infrastructure, implemented a Zero-Trust service layer, and designed GPU-powered serverless platform.

Rennsport

Technical Director

Led development of Rennsport, an ultra-realistic racing simulator and designed it's multiplayer infrastructure.

We Will Be Gods

Technical Director

Led the development of We Will Be Gods, a massive scale online MOBA game. Built and managed 3 teams, designed the a multi-cloud infrastructure and established new branch office.

Core Expertise

Multiplayer Infrastructure

Designing and implementing scalable game server architectures supporting millions of concurrent players

Cloud Architecture

Multi-cloud solutions with Google Cloud, AWS, and bare metal hybrid deployments

Technical Leadership

Building and coaching high-performance engineering teams

DevOps & SRE

Infrastructure as Code, CI/CD pipelines, observability, and zero-downtime deployments

Systems Programming

Go and Rust expertise for high-performance services, identity systems, and backend infrastructure

Live Operations

24/7 game operations, monitoring, scaling, and incident response at global scale

Career Journey

19+ years of engineering excellence

Technical Director

Cult of the North

2024 - Present • Leading the teams behind We Will Be Gods, a massive scale online MOBA

Infrastructure Lead

Cult of the North

2024-2024 • Mlti-cloud infrastructure for We Will Be Gods

Technical Director

Rennsport

2022-2024 • Led the development of Rennsport, an ultra-realistic racing simulator

Technical Architect

Ubisoft

2021-2022 • Multi-cloud platform infrastructure for Ubisoft Scalar

Solutions Architect

Ubisoft

2020-2021 • Avatar: Frontiers of Pandora cloud native infrastructure

Senior SRE

Ubisoft

2016-2020 • The Division 2 hybrid cloud/bare metal infrastructure

SRE

Ubisoft

2014-2016 • The Division 1 global bare metal infrastructure, 1000s of nodes

DevOps Engineer

Trento Rise

2013-2014 • Full stack development and infrastructure automation

Telecom Engineer

Wildix & Others

2007-2012 • VoIP systems, Linux infrastructure, network engineering

Let's Ship Your Game Together

After two decades in tech and a decade in gaming, I help studios overcome technical challenges and ship successful multiplayer titles.

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Fixed Term Advisory Hourly Consulting Technical Leadership